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OKABE Daisuke

Profile Research field Research achievement Educational achievement Social contribution achievement

 

Books etc  
No.TitleAutour TypePublisherPublication dateRangeISBN
1Fandom Economy Joint Work Jun. 14, 2022 Fandom Economy through giving 4833441292
2Designed Reality Joint Work Hokuju Shupan Sep. 2013  
3Fandom Unbound: Otaku Culture in a Connected Age Joint Editor Yale University Press Jan. 2012  
4The Reconstruction of Space and Time through Mobile Communication Practices. Contributor Transaction Books Jun. 2008  
5Mobile Technologies: From Telecommunications to Media Contributor Kul May. 2008 Purikura as a Social Management Tool  
6Portable Objects in Three Global Cities: Coordinating People, Technologies, and Urban Infrastructures. Transaction Books. 2008  
7Mobile Communication in Everyday Life Contributor Dec. 2006 Everyday Contexts of Camera Phone Use: Steps Toward Technosocial Ethnographic Frameworks.” In Joachim Höflich and Maren Hartmann Ed.,  
8Computers, Phones,and the Internet Contributor Nov. 2006 Intimate Connections: Contextualizing Japanese Youth and Mobile Messaging  
9Personal, Portable, Pedestrian: Mobile Phones in Japanese Life. Joint Editor MIT Press Sep. 2005  
10Intimate Connections: Contextualizing Japanese Youth and Mobile Messaging. In Social Perspectives on SMS in the Mobile Age Contributor 2005 Intimate Connections: Contextualizing Japanese Youth and Mobile Messaging. In Social Perspectives on SMS in the Mobile Age  
11Mobile Communications: Re-negotiation of the Social Sphere. Contributor 2005 Mobile Phones, Japanese Youth, and the Re-placement of Social Contact  

 

Published Papers  
No.TitleJournalVolNoStart PageEnd PagePublication dateDOIReferee
1Automatic Music Composition System to Enjoy Brewing Delicious Coffee Proceedings of the 16th International Symposium on Computer Music Multidisciplinary Research 736 739 Nov. 2023 https://doi.org/10.5281/zenodo.101134281Refereed 
2Creating a New Lullaby Using an Automatic Music Composition System in Collaboration with a Musician Proceedings of the 16th International Symposium on Computer Music Multidisciplinary Research 524 535 Nov. 2023 https://doi.org/10.5281/zenodo.101134881Refereed 
3How Gaze Visualization Facilitates Initiation of Informal Communication in 3D Virtual Spaces ACM Transactions on Computer-Human Interaction Aug. 26, 2023 https://doi.org/10.1145/36173681Refereed 
4Mitigating Impacts of Appearance-Based Social Cues to Facilitate Balanced Participation in Virtual Environments Across Age and Gender Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 364 368 2023 https://doi.org/10.1109/ISMAR-Adjunct60411.2023.000781Refereed 
5"I've talked without intending to": Self-disclosure and Reciprocity via Embodied Avatars. 022. PACM on Human-Computer Interaction Vol. 6 No. CSCW2, Article 482 23 Dec. 2022 https://doi.org/10.1145/35555831Refereed 
6A Case Study of High School Information Classes with Digital Fabrication Tools Jpn.J.Educ.Technol. 44 325 333 Mar. 2021  Refereed 
7A Case Study of Learning Environment Design for Music College Students with Artificial Intelligence Transactions of Japanese Society for information and Systems in Education 37 161 166 Apr. 2020  Refereed 
8An Ethnographic Study of hobby at home. Cognitive Science 26 440 445 Dec. 2019  Refereed 
9Creative Activities and Reflection through Collaborative Composition between Professional Musician and Automatic Music Composition System 18 61 75 Apr. 12, 2019  Refereed 
10Generating a Melody Based on Symbiotic Evolution for Musicians' Creative Activities 197 204 Jul. 2018  Refereed 
11A Fieldwork Study of Learning Mediated by Digital Fabrication at a College The Transactions of Human Interface Society 18 19 26 Feb. 2016 https://doi.org/10.11184/his.18.1_191Refereed 
12Learning through Participation in Community of Digital Fabrication::From an Ethnographic Study in FabLab Kamakura Cognitive Studies 22 268 281 Jun. 2015 https://doi.org/10.11225/jcss.22.2681Refereed 
13Making Agencies Visible Through Costume Making and Artifacts:An Ethnographic Study of Cosplay Fandom Cognitive Studies 21 141 154 Mar. 2014 https://doi.org/10.11225/jcss.21.1411Refereed 
14Intimate Connections: Contextualizing Japanese Youth and Mobile Messaging Computers, Phones, and the Internet: Domesticating Information Technology Mar. 22, 2012 https://doi.org/10.1093/acprof:oso/9780195312805.003.00161Refereed 
15Making “Fujoshi” Identity Visible/Invisible. Cognitive Science 15 671 681 Dec. 2008 https://doi.org/10.11225/jcss.15.6711Refereed 
16The Personalization of Urban Places Mediated Portable Objects "Mobile Kits" Journal of the Japan Information-culturology Society 15 28 36 Mar. 2008  Refereed 
17Cross-Cultural Study on Bullying in Secondary Schools : A case Study Comparing Japan and Australia. Japanese Studies : Communities, Culture, Critiques. 27 38 Jan. 2000  Not refereed 

 

MISC  
No.TitleJournalVolNoStart PageEnd PagePublication date
1Effect of Social Cues of Avatar Appearance on Group Discussions in Embodied Virtual Reality 情報処理学会研究報告(Web) 2023 GN-118 2023 
2Learning as Performing and the Activity of Becoming : An Ethnographic Study of Cosplay Culture JCSS Japanese Congnitive Science Society 409 412 2013 
3COGNITIVE STUDIES as Social Scaffoldings. COGNITIVE STUDIES Vol.20 No.4 2013 
4Communication via Social Media The Journal of Environmental and Information Studies 第13号 2012 
5Self-Documentation for Social Excange Journal of Faculty of Environment and Infomatics 第11号 第11号 88 94 2011 
6Podwalk Journal of Media center 第11号 第11号 43−44 2010 
7New town and ICT Journal of Media center 第11号 第11号 17 2010 
8Oshokuji Project Journal of Media center 第11号 第11号 45−46 2010 
9Media Space and Design CDROM 2009 
10A Study on Collecting Human Situation Data and the Effective Use 2008 40 May. 8, 2008 
11Purikura as Social Object Social Information 第13巻 1号. 2008 
12Urban Space through Mobilekit Information and Culture 第15巻 第1号. Pp28-36. 2008 
13Cultural Objects Yokohama National University 67 88 2006 
14Editing a Science TV Program as Social Negotiation DEE, Cognitive Studies Vol. 1 No. 2 10 2003 
15The influence of situational factor on person perception process : What kinds of person can be recognized as "significant others"? Yokohama National University 77 98 2003 
16Review Cognitive Studies Vol.9 No.3 2002 
17Book Reviews : Series "Situated Approaches"1. Naoki Ueno, et al. (2001) : Situations As Interface : 2. Hiroshi Kato and Norifumi Arimoto, et al. (2001) : Designing Cognitive Artifacts : 3. Yuji Moro, et al. (2001) : Ethnographies on Practices and Activities Vol.9 No.3 459 461 2002 
18Comparative Studies of bullying. Katei Kyoiku Kenkyujo No. 19 No. 19 39 50 1998 

 

Conference Activities & Talks  
No.TitleConferencePublication datePromoterVenue
1Gaze Cue Visualization Methods to Facilitate the Initiation of Informal Communication in 3D Virtual Space , pp. 7-12, 2023.3. Mar. 2023 
2Boundary Crossing BTS Fandom Oct. 29, 2022 
3“Smartphone Fiddling” constituting a chatting space: A fieldwork of two-party conversational situations among university students Sep. 9, 2022 
4Impression test by lecture using 3 types of avatars. International Conference on Design and Concurrent Engineering 2021 & Manufacturing Systems Conference 2021 (iDECON/MS2021) Nov. 2021 
5A System for Composing Music in Collaboration with Musicians HCOMP2017 Oct. 2017 Quebec, Canada 
6Daisuke Okabe, Rie Matsuura, and Saori Oishi Fab Learn 2015 Oct. 2015 Stanford University, Palo Alto 
7Cosplay, Learning, and Performing: Cultural Practices in Fandom Culture as a Connected Learning. 2014 
8Committment and negotiation in mobile fiction in Japan 2014 
9Learning in Cosplay Fandom Qualitative Psychology 2013 
10Cosplay, Learning, and Perfoming. 2013 
11Connected Learning and Performing. Educational Psychology 2013 
12Cosplay as Performance Based Learning Cognitive Studies 2013 
13Documentation Movie in Workshops. Qualitative Psychology 2013 
14Workshop as "a head taller than you are" Cognitive Studies 2012 
15The Bokuto University project: An Attempt at Community Design. ISCAR-ASIA/DEE 2011 
16The Bokuto University: An Attempt at Community Design ISCAR Japan 2011 
17Bokuto University Japanese Cognitive Science 2011 
18Social Spaces for Otaku ISCAR Japan 2010 
19Ethnographic Study in Social Spaces Between Web and Real World Qualitative Psychology 2009 
20Youth Usage of Mobile Phone and Their Identities ISS 2008 
21Learning to be Underground: How Cosplayers gets Cosplay activity. 2008 
22Message Boards and Communities Social Information 2008 
23Field Studies and Design ISCAR Japan 2007 
24Everyday Contexts of Camera Phone Use in Japan 2007 
25Learning as Context Making Educational Psychology 2007 
26Fujoshi as Social Costruction Cognitive Studies 2007 
27Always on visual sharing: A field report on intimates’ image sharing practice via mobile phones. Cultural Space and Public Sphere in Asia May. 2006 Seoul 
28The Social Uses of Purikura: Photographing, Modding, Archiving, and Sharing 2006 
29Visual Communication and Co-Presenence: Camera Phones in Japanese Life 2006 
30Development of Cosplay Identities Educational Psychology 2006 
31Keitai Lab Symposium Keio University Open Research Forum 2006 
32Otaku as Hybrid Collectives ISCAR Japan 2006 
33Activities and Objects ISCAR Japan 2006 
34Field and Learning Cognitive Studies 2006 
35Location-Based Moblogging as Method:New Views into the Use and Practice of Persona, Social, and Mobile Technologies Seeing, Understanding, Learning in the Mobile Age May. 2005 Budapest 
36The Social Life of Mobile Media: An International View 2005 
37Communication Management Keio University Open Research Forum 2005 
38Activity and Cultural Research ISCAR Japan 2005 
39Field as Negotiating meanings Cognitive Studies 2005 
40Designed Reality Educational Psychology 2005 
41Emergent Social Practices, Situations and Relations through Everyday Camera Phone Use. Mobile Communication and Social Change Nov. 2004 Seoul 
42Talking about lessons Cognitive Studies 2004 
43Editing a Science TV Program as Social Negotiation DEE 2004 
44Editing a Science TV Program as Social Negotiation STS 2003 
45Linking network Cognitive Studies 2002 
46Interactive Achievement of Tasks EMCA 2002 
47Conversation Design to Construct a Joint Memories Developmental Psychology 2001 
48Construction/non-Construction of Lessons Cognitive Studies 2001 
49Interaction in Design Practice Educational Psychology 2001 
50Being a Street Musicians Developmental Psychology 2000 
51Delinquency in High Schools Japanese Psychology 1999 
52Making a Context of School Math Visible Japanese Psychology 1999 
53Delinquency in High Schools Japanese Psychology 1999 
54Making School Math Visible Educational Psychology 1999 
55Cross Cultural Study for Bullying Developmental Psychology 1997 
56Cross Cultural Study for Bullying Developmental Psychology 1997 
57Cultural Defferenciation Educational Psychology 1997 

 

Research Grants & Projects  
No.Offer organizationSystem nameTitleFund classificationDate
1Japan Society for the Promotion of Science Grants-in-Aid for Scientific Research Automatic Music Composition for the Pleasant and Appropriate Performance of Daily Routines  Apr. 2023 - Mar. 2026 
2Ethnography of Subculture competitive_research_funding